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Although the mechanics are slightly different, similar techniques can be used with audio parts. The main Quantize function in your Steinberg DAW is described in the Operation Manual. For example, this grid may consist of straight sixteenth notes, in which case the notes all get perfect sixteenth note timing.
#Cubase 5 quantize midi how to#
You can also set up quantize presets like "20% swing, with 10 tick (ms?) randomness". Cubase Groove Quantize Part 2 Extract Groove From Audio : In the last tutorial, I explored how to use Groove Quantize to extract the subtle rhythmic and dynamics variations that make up the ‘groove’ of one MIDI part, and apply them to another. Quantizing is a function that changes the timing of notes by moving them towards a quantize grid. I've used it occasionally because I'm not a great piano player. This is a common feature that users request. With those techniques, you're getting a different randomized "performance" each time your MIDI notes play through, so if that's not what you want you might be able to Render In Place or export audio to freeze the randomness into audio. I believe you can also set the sensitivity (iterative quantize), so the your playing doesn't sound robotic. a lot of what you can do with MIDI Modifiers, you can also do in MIDI Inserts. I think there's also a modifier that will let you adjust the % probability that each note plays, which sometimes works nicely on rhythms.Īnd.
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When I record the MIDI clip and inspect the notes they are clearly not quantized- theyre all over the place (depending on how sloppy my playing was). I'm always using MIDI Modifiers: you can set random velocity range (EG Min -10, Max +10), random position (in ticks? I've got my MIDI resolution set so 1 tick is roughly 1ms I think). Edit > Record Quantization is set to 'Sixteenth Note Quantization' When I create a new MIDI clip in Arrangement, the Marker Snap value sometimes defaults to 1/32, sometimes 1/16 (dont know why).